11/1/24
Three.js Cube with dithering
First we start with a simple but suuuper shiny cube just so we have something to look at. This cube is rendered using react-three-fiber
.
Dithering
By creating a DitheringEffect
using postprocessing
we can apply a unique effect to the scene.
The following scene is applying a dithering shader using a Bayer matrix and with it we get the following effect:
8x
We can switch out the dithering algorithm to get a different look. For example with Atkinson-Dithering we get the distinct diagonal lines:
8x
… or Riemersma-Dithering which gives a more low-res effect:
8x
The shader codes for the different dithering algorithms can be found in the DitheringEffect.tsx file.